Saturday 23 November 2013

Arch 1102 FINAL SUBMISSION Xiaoxi (Jim) Gao z3369390

Plan Drawings


Ground Floor Plan


First Floor Plan


Second Floor Plan


Short Section


Long Section

Sunday 24 June 2012

EXP 3 LINKS

Google 3D warehouse: http://sketchup.google.com/3dwarehouse/details?mid=bc188357e79cf5a90434d8892c3df2f&prevstart=0

Cryengine environment: http://www.gamefront.com/files/21910870/arch1101+exp3+Xiaoxigao.zip


 (This environment does not include flowgraphs for elevators and bridges, since I had done them in another seperated environment)

EXP 3 Final video clips


Bridge Transformations






Acess to Elevators




Acess to Dining place








To be honest, this experiment took me a lot more time than I expected, but I am pretty happy with my result, it was worth the effort.


When I looked at the concept "power", the first thing i came up with was that the bridges I designed must be huge, they have to give people a feeling of pressure when they standing in front of them. That is why the bridges I have now are so gigantic, they look so majestic when people watch them from below.

My understanding of power has two key points, "automatic" and "in control". "Automatic" indeed gives people feeling of power, image the whole structure collapse and reform right before your eyes, and it was all done by your snap of figures, it makes you feel like the strongest man in the world.



The reason I made the bridges transportable is because I want to give them spirit, make them come to life instead of being dead structures. 

EXP 3 Final real time images

Overall


Headquarter For Coca Cola (shape shadow cast on the gaint rocks)




Headquarter For Facebook


Image taken from the dining place




Image taken from below

EXP 3 Peer marking


EXP3 Draft environments

Draft



First Development


Second Development



Final Environment

Tuesday 29 May 2012